
The Think & Learn Smart Cycle created a physical play experience (on tablet or TV) putting kids in control of their learning. Children could pedal to make their “vehicle” go and use the joystick or handlebar buttons to play educational games. The tablet based apps had learning games with curricula covering everything from number and letter identification to spelling, addition, science concepts and more. Children could race against opponents to the finish line and customize their vehicles

Code-a-Pillar leveraged 21st century learning skills that focus on thinking skills instead of more traditional alphabet or number skills. In many ways, it made the concept of coding possible for preschoolers while getting them up and moving.

Non-electronic products like Balance Blast-Off and Science Spinners were created to make learning more game-like and collaborative.

The Think & Learn Smart Cycle created a physical play experience (on tablet or TV) putting kids in control of their learning. Children could pedal to make their “vehicle” go and use the joystick or handlebar buttons to play educational games. The tablet based apps had learning games with curricula covering everything from number and letter identification to spelling, addition, science concepts and more. Children could race against opponents to the finish line and customize their vehicles